Defense Master is a PvPvE mode template centered around the core gameplay of “survival defense.” Players will face wave after wave of enemies that continuously respawn within a limited timeframe. By coordinating teamwork and defense strategies, players must either eliminate all enemies or survive until the end to secure victory.
Mode Rules
Players are born in a designated defense area, and it is recommended that players be given a certain amount of weapons/resources at the beginning.
Victory conditions can be selected by default:
- Survive until time runs out;
- Defeat a set number of zombie targets;
Upon completing the victory conditions, players will win.
Common Mode Parameters
Parameter | Function Description |
---|---|
Number of Rounds | Set the total number of rounds in a game |
Round duration | Time limit for each round, including preparation time and match time |
Team settings | Two teams by default, the number of teams and team members can be manually reset |
Kill zombies | Whether to win by killing zombies |
Number of kills | If enabled, you can set a specific number of kills to win |
Commonly used mode components
- Spawn Point (must be placed): Each side has a fixed spawn area, which can be set at either end of the map.
- Zombie generator: A necessary object used to generate zombie enemies. You can set the refresh number, refresh time, and zombie types.
- Supply points: You can place weapons, ammunition, medical kits, and other consumable items on the map (weapon points, ammunition points, consumable points, throwable points, armor points, and scope points).
- Shop (vending machine): You can set up the player economy and purchase equipment in the shop.
- Obstacle structures: Use modular components to build shelters, walls, and other scenes.
- Fortresses and defense towers: Can be set up to attack players and zombies.