Declaration
func SetBlackboardValue(bTree entity<BevTree>, key string, value object)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Behavior Tree | BehaviourTree | Target Behavior Tree |
| Key | String | Variable name |
| Value | Object | Variable value |
Set the behavior tree blackboard variable
func SetBlackboardValue(bTree entity<BevTree>, key string, value object)
go
| Name | Type | Description |
|---|---|---|
| Behavior Tree | BehaviourTree | Target Behavior Tree |
| Key | String | Variable name |
| Value | Object | Variable value |