Adjust Camera
The camera is player’s eye.
This section will make your eyes sharper!
Free Camera

There is a “Free Camera/Third Person” switch on the left side of the screen; Craftland uses Free Camera by default.
In this mode, you can:
Free Camera - Moving and Lifting

Dragging the virtual joystick on the lower left of the screen moves the camera horizontally without changing its height.

Under “Setting - BASIC SETTINGS”, you can adjust camera horizontal movement speed.

Dragging the slider on the right of the screen moves the camera vertically without changing its horizontal position.

Slide other parts of the screen will allow the camera to rotate freely with its position fixed.
Free Camera - Bird’s-eye View
Click the arrow next to the “Free Camera” button to expand “Aerial” and “Rotate” options:

Click “Aerial” to enter the vertical downward Bird’s-eye mode:

In this mode, you can only see the top of objects, and cannot rotate the camera by swiping the screen.
Clicking “Rotate” button under Aerial mode will rotate the map by 90 degree:

Clicking “Rotate” button under non-Aerial mode will cause the camera to snap to the closest direction amongst “East, West, South, North”.
Third Person
Click the “Free Camera” button to switch to Third Person perspective:

In third-person perspective, you can control your character to move freely and observe your map like in a Free Fire game.
Aim and Tap
In Craftland, there are two ways to select objects, like player’s both hands.
These are “Select Mode” and “Classic”.
Tap Mode

As shown in the picture, this option can be found under “Setting - BASIC SETTINGS”.
Craftland uses “Select Mode” by default.
In this mode, click to select an object to operate.

And under “Free Camera” and “Select Mode”, you can pinch to zoom in or out.
Classic Mode

In “Classic” mode, there is a crosshair in the middle of the screen.
Drag the screen to rotate the camera, aim the crosshair at an object, the object will be selected automatically:

You cannot pinch zoom under Classic mode.
Align Easily
These functions help with aligning objects; They can save the time of detailed adjustment.
Like a ruler!
Grid Settings

Under “Setting - BASIC SETTINGS”, there is a grid switch.
This function is turned on by default.

Under “Mesh Granularity Settings”, you can adjust the size of the grid, from 1 meter to 0.1 meters.

Larger grid provides easier alignment;
Smaller grid allows detailed adjustment.
Floating Plane
Grid only aligns four directions: front, back, left, and right.
Up and down alignment is implemented by floating plane.

As we know, placing an object always lands it on the ground, instead of make it float in the air.
When adjusting the height of an object, you can only do it manually through the “Move” panel.
“Floating plane” can be used as a “ground” at a specific height.
It makes new objects all land at its height, avoiding the trouble of adjusting one by one.

The default height of floating plane is 0, where it overlaps with the ground and has no effect.
Clicking the upward arrow in the image above once to rise floating plane by 1 meter.
Its height is also be displayed by the number in the middle of the arrows; e.g. the height of the floating plane in the image above is 8 meters.

Objects can be placed on the floating plane.

Floating plane can be used to align the height of objects at ease.
Floating plane is just an auxiliary element and has no effect on the gameplay;
Feel free to use it.
See Also
Camera Shifting
When shifting between “Free Camera” and “Third Person”, camera position may change.
From “Free Camera” to “Third Person”:
It makes your character lands slightly in front of your camera position, as shown below.

Keep an eye if there are complex terrain below the camera.
From “Third Person” to “Free Camera”:

The character disappears immediately, and the camera holds its position.
i.e. The height slider on the right will reappear and set to zero.