声明
func SphereOverlap(radius float, center Vector3, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go
使用一个静止的球形区域进行检测,返回球形区域内的所有实体,层级参若填空,则可以检测到地形
func SphereOverlap(radius float, center Vector3, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go