声明
func CapsuleCast(radius float, height float, center Vector3, rotation Vector3, direction Vector3, maxDistance float, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go
使用一个直线运动的胶囊体区域进行检测,从近到远地返回胶囊体区域路线上碰到的所有实体,初始即在胶囊体区域内则不会检测出来;层级参若填空,则可以检测到地形
func CapsuleCast(radius float, height float, center Vector3, rotation Vector3, direction Vector3, maxDistance float, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go