声明
func SphereCast(radius float, center Vector3, direction Vector3, maxDistance float, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go
使用一个直线运动的球形区域进行检测,从近到远地返回球形区域路线上碰到的所有实体,初始即在球形区域内则不会检测出来;层级参若填空,则可以检测到地形
func SphereCast(radius float, center Vector3, direction Vector3, maxDistance float, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go