On Take Damage

Combat
Lado del servidor
Disponible en PC y móvil
Dueño:
Combatable

Fires after the current entity is attacked.

Declaración

event OnTakeDamage(attacker entity<Entity>, damageType DamageType, damage int, damagedBodyPart DamagedBodyPartType)
go

Parámetros

Nombre Tipo Descripción
Attacker Entity The attacker entity, can be null
Damage Type DamageType Damage Type
Damage Int Amount of damage caused
Damaged Body Part HitBodyPart Hit Body Part