Resource Manager

Locate Resource

From Manual to Manager

001

Over the past few chapters, we’ve added a lot of objects to the map.

Finding objects manually is still viable. It just gets more laborious the more objects there are.

It’s time for a new approach.


002

The Object Manager is made to handle large number of objects.

Under the “More” menu, you can enter Object Manager panel.

Basic Layout

002e

The object manager consists of three parts: the object list, filtering and sorting, and the title bar.

Let’s start with the first two.


003

The Object List is in the middle and occupies the largest space. All objects in the scene will appear in it.

For combined objects, you can also click the triangle button to collapse or expand them.


004

Filtering and Sorting consists of two drop-down lists on the top and one drop-down list on the bottom.

005

The two drop-down lists on the top are for filtering; they can filter by object category (basic structures, functional objects, collaboration, modular component, etc.);

You can also filter by whether the object uses a script.

006

The drop-down list on the bottom can sort by initials, time created, or object type.

Edit Resource

Delete Object

007

On the right side of the title bar are “Close Window” and “Delete Object” buttons.

008

Click the trash can-shaped delete button, you can select multiple objects, and then click the check mark-shaped button to delete them.

Adjust Properties

Select an object in the manager, the operation panel corresponding to this object will appear at the bottom of the screen:

009 009c

Currently, you can edit the properties of an object while the object manager is open.

See Also

010

On the upper left of the object panel, there is an indicator like “597/20000”.

Each object has a certain “weight”, while the maximum “load” of a map is 20000.

Although we have object manager now, don’t overload, alright?