声明
func ScreenSingleRaycast(startPosition Vector2, distance float, layerMask List<int>, includeTrigger bool, out var hitEntity entity<Entity>, out var hitPosition Vector3, out var hitDistance float, out var hitNormal Vector3)
go
通过屏幕触控进行射线检测,返回第一个命中实体
func ScreenSingleRaycast(startPosition Vector2, distance float, layerMask List<int>, includeTrigger bool, out var hitEntity entity<Entity>, out var hitPosition Vector3, out var hitDistance float, out var hitNormal Vector3)
go