Declaration
func GetBoundingBox(target entity<LevelObject>, out var center Vector3, out var size Vector3)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | LevelObject | The scene object to get the bounding box for |
Get the Bounding Box of the scene object
func GetBoundingBox(target entity<LevelObject>, out var center Vector3, out var size Vector3)
go
Name | Type | Description |
---|---|---|
Target | LevelObject | The scene object to get the bounding box for |