Declaration
func GetBoundingBox(target entity<LevelObject>, out var center Vector3, out var size Vector3)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | LevelObject | The scene object to get the bounding box for |
Get the Bounding Box of the scene object
func GetBoundingBox(target entity<LevelObject>, out var center Vector3, out var size Vector3)
go
| Name | Type | Description |
|---|---|---|
| Target | LevelObject | The scene object to get the bounding box for |