Customize Map Rotation
Open Bermuda.scene
Under Maps entity, create a new empty object.

Rename that new object to your desire map name. In this case, we will name it New Map
Under the New Map, create 1 basic block to be the map center, move that to the center of the map you want to created. Turn off the object activity status.
Under the New Map, create a new empty object, we will name it Spawnpoints to hold all the spawnpoints we want to create. Now add basic block to represent the spawn point position, move it to where you want players to spawn. Turn off the object activity status.
After that, the hierechy should look like this:

Repeat the same step to create as much map as you want.
Customize Map Border
Open GlobalMap.eca
In the SetBorder function, creator can customize radius, damage, and duration of the safezone.
In this case, duration is set to 999999, which mean the border will not move.

Developing Tutorial
Set Random Map
Create GlobalMap.eca
First, we need to take the map list from Bermuda.scene and store it in a variable.
When match start, we get a random map to set it our Map for this session.
