Declaration
func IsSleeping(target entity<Rigidbody>) bool
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | Rigidbody | Target Rigidbody |
Return
Type | Description |
---|---|
Bool | Is in sleep state or not |
Check if the target rigidbody is in sleep state
func IsSleeping(target entity<Rigidbody>) bool
go
Name | Type | Description |
---|---|---|
Target | Rigidbody | Target Rigidbody |
Type | Description |
---|---|
Bool | Is in sleep state or not |