Play sound effect [Obsolete]

STD Library
Obsolete
Server Side
Both Mobile and PC

Continue playing the sound effect, you can choose whether to play it from the beginning (deprecated, please use ResumeSound)

Declaration

func ResumeSoundEntity_Deprecated(targetEntity PresentSoundOrPresentSoundList_Deprecated, isReplay bool)
go

Parameters

Input

Name Type Description
Sound Effect Entity or List PresentSoundOrListPresentSound[Obsolete] The sound effect entity that needs to continue playing after being paused
Restart motion? Bool Start from scratch