Patch Notes 20251029

Big news

  1. Craftland Creator Center is now online! In the Creator Center, Creators can: manage the current and associated accounts, centrally manage and publish maps across regions to other servers, view detailed data of published maps, check storage usage for maps with data storage feature.
  2. The Performance Editor debuts! The Performance Editor is a powerful tool for story performances, supporting precise timeline-based control over elements such as objects, sound effects, and cameras in the scene. With it, you can easily achieve animation effects, sound triggers, camera switches, and more to create a more immersive game experience.

Block Editor

  1. Optimized block editor's performance and structure for smoother, more efficient use.
  2. Added template feature for users to add, use and manage templates more quickly.
  3. Some expandable blocks can now be freely expanded or collapsed.

Scene Editor

  1. Optimized scene grid feature with the new option to enable or disable grid snapping.
  2. Added a movement restriction option for spawn point objects, allowing players to freely explore the map after leaving the spawn point.
  3. Adjusted the structure of the property panel by introducing the concept of component, making the categories more intuitive.
  4. Optimized custom properties, and expanded the scope of custom components.
  5. Custom objects can now attach physical components, as rigid bodies.
  6. Upgraded and optimized the Skybox feature, integrating it into the environment sky feature.

Others

  1. Added debugging feature: Skip current phase. This allows direct skipping of game preparation phase, round preparation phase, and more during debugging.
  2. Debug window optimized with more filter options for higher debugging efficiency.
  3. Optimized asset details page in the asset store, with a new report feature added.
  4. Craftland now supports mid-game player joining, and users can set the minimum starting players for more flexibility on game start and matching.
  5. Global physics parameters can now be set for unified control of in-game physics performance.

More powerful features are in development, stay tuned!

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