声明
func StartParachute(target entity<Player>, forcedParachuteHeight float, surfingMaxSpeed Vector2, divingMaxSpeed Vector2, parachutingMaxSpeed Vector2)
go
开启跳伞
func StartParachute(target entity<Player>, forcedParachuteHeight float, surfingMaxSpeed Vector2, divingMaxSpeed Vector2, parachutingMaxSpeed Vector2)
go