声明
func HitFly(target entity<Player>, direction Vector3, duration float, velocityY float, velocityXZ float, changeRotation bool)
go
给予玩家击飞效果,目标玩家会以固定的加速度下坠、并且空中发生撞击后会强制停止击飞
func HitFly(target entity<Player>, direction Vector3, duration float, velocityY float, velocityXZ float, changeRotation bool)
go